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Id ego superego tv tropes
Id ego superego tv tropes









id ego superego tv tropes

No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Zagal and Sebastian Deterdingįirst published 2018 by Routledge 711 Third Avenue, New York, NY 10017 and by Routledge 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Routledge is an imprint of the Taylor & Francis Group, an informa business © 2018 Taylor & Francis The right of the editors to be identified as the authors of the editorial material, and of the authors for their individual chapters, has been asserted in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. Role-Playing Game Studies Transmedia FoundationsĮdited by José P. He received his PhD in computer science from Georgia Institute of Technology in 2008.

id ego superego tv tropes

He also serves as the ­Editor-In-Chief of DiGRA’s flagship journal Transactions of the Digital Games Research Association (ToDiGRA). In 2016, he was honored as a Distinguished Scholar by the Digital Games Research Association (DiGRA) for his contributions to the field of game research. He wrote Ludoliteracy (2010) and edited The Videogame Ethics Reader (2012). Zagal is an Associate Professor with the University of Utah’s Entertainment Arts & ­Engineering program. He holds a PhD in media studies from Hamburg University. He is founder and organizer of the Gamification Research Network and co-editor of The Gameful World (MIT Press, 2015), a book about the ludification of culture. He has been an RPG player and designer for more than 20 years and has published ethnographic portraits of the German pen-and-paper RPG subculture. Sebastian Deterding is a Reader at the Digital Creativity Labs at the University of York (York, UK). Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume.











Id ego superego tv tropes